A downloadable game

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Saturday Night Sovereigns are the rulers of the dancefloor, the monarchs of disco, and the foremost Fae of their modern day Courts.

Play as a Fae creature and spend your Saturday night at The Looking Glass Lounge, a decadent den of emotion. Pool your influence and draw on the Pacts you have forged to help free mortals of their Burdens. 

The DJ has the power here, so GMs find themselves spinning grooves and laying down the rhythms of fate as mortals dance towards a beautiful fate.

Written for the Caltrop Jam 2, Saturday Night Sovereigns is a game where you as a powerful Fey being in a 70s disco setting, and get your sexy magic on. (with consent, ofc). 



@JCDarcy_ 

@LoreMistress93


StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorsJC Darcy, Kat the Lore Mistress
Tagscaltrop-core, Tabletop role-playing game

Purchase

Buy Now£5.00 GBP or more

In order to download this game you must purchase it at or above the minimum price of £5 GBP. You will get access to the following files:

Saturday Night Sovereigns 2.0.pdf 1.3 MB
Saturday Night Sovereigns Accessible PDF.pdf 171 kB
Saturday Night Sovereigns.epub 17 kB
Saturday Night Sovereigns.html

Comments

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I am new to TTRPG. It seems this information is not included on a lot of game page descriptions on itch.io. Maybe it’s obvious to most people, but not to me!

  • How many players does this game support? (please clarify if it includes or excludes the GM)
  • What is the average play time?
  • Is there a solo mode or not?
(+1)

Hi there.

I see you asking these questions on a lot of game pages, including a few of mine, so I'll just answer once here.

As a general rule, some good baseline assumptions about a TTRPG found on itch would be:

-3-6 players (including the GM - a GM is a player at the table too, just with a different role)

- Average play time is incredibly difficult to quantify. For a game designed as a one off, some goal-focused tables might take two hours, while roleplay heavy groups could spin a story out for several sessions. If you're the GM, you'll get to know your style and the playstyle of the folks most frequently at your tables over time.

- Games that are solo games, or journaling games, will almost certainly describe themselves as such. Multiplayer games with solo or duet rules will almost certainly call attention to that in their description. If not stated, assume it is a multiplayer game.

I think that a LOT of games on itch are built with experienced TTRPG players in mind. It is harder to build a game with the intent of onboarding new players, and people who do so effectively are wizards with far more talent than I. 

Thanks for giving me a general guideline, this makes a lot of sense and will help me better navigate the site!